As an avid SFF reader, I’m deeply accustomed to extensive
world-building, plotlines spanning multiple books, and characters by the
bushel. In fact, at this point,
single-volume stories almost seem simplistic and bland by comparison. (Almost.
To be clear, there are still plenty of books that aren’t part of a
series that I enjoy.)
I mean, some of my favorite series (Wheel of Time,
Honorverse) span over a dozen books (in fact, the latter is right around 20
books, and probably has at least 5 to go).
That’s a lot of room for plotting.
Of course, reading series like this can cause some problems
in the long run, even aside from the aforementioned issue with shorter
stories. (Not to be confused with short
stories, which are clearly an invention of AP English to sap all interest in
reading from innocent high schoolers.)
(No, I did not enjoy my time in AP English. The year was kind of spoiled when the first
thing we read from the textbook was a lengthy discourse on the evils of wasting
time reading “escapist” fiction, since clearly “realistic” (or whatever term
they had for it) fiction was the only valuable thing to do, as it would lead to
a better understanding of human nature and result in magical self-improvement,
which is clearly the only reason to read.
We then spent much of the rest of the year reading inane short stories
and finding the symbolism. I found
myself neither understanding human nature better nor improved in my self, except
in making sarcastic quips.)
(By the way, just to be clear, I don’t blame my teacher for this. That sort of thing is clearly
what the AP English exam is intended to cover, so it’s completely
understandable that it’s what we covered.
But understanding that didn’t make it any more tolerable at the time,
and so I compensated by sitting in the back and making the aforementioned
sarcastic comments with the person next to me. (Quietly, of course; I wasn’t
trying to be disruptive.) (And when I
wasn’t accidentally dozing off.))
First of all, I’m very likely to catch most foreshadowing
and hidden clue drops, which makes it hard for the plot to really surprise
me. In fact, at this point, I’m
generally mentally flagging things that aren’t foreshadowing, just
because they’re suspicious and might be.
(The solution for this is probably to plant a ridiculous
number of red herrings, or (or even better, and) have the obvious answer
actually be the right one. That would
drive me nuts, but in a good way. Much the
same way I probably would have found it hysterical if (spoiler alert!) Mark
Watney had actually died at the end of The
Martian.)
Second, you start seeing the same tropes over and over
again. My current pet peeve is the lack
of reasonable communication between characters.
I get that sometimes people need secrets or an information asymmetry to
keep the plot going, but seriously, sometimes you just want to skip that whole
part, because it never goes well, except it does in the end, because it just
serves to make the plot more complicated for the heroes without ever totally
derailing them.
(The solution to this one, of course, is Dangerously Genre Savvy characters, or real, plot-altering problems due to lack of
communication. Star Wars was a
well-placed antenna away from Obi-wan’s failure to tell Luke the truth about
Vader resulting in a COMPLETELY different story. (I’m going to assume there’s no spoiler
warning needed for that, although I will question how that antenna hadn’t already
been knocked off by garbage or whatever coming out of the chute previously.) Similarly, (this one does get a spoiler
alert!) Memory, Sorrow and Thorn is
basically, as far as I can recall, all about the heroes actually carrying out the villian’s plan, only to avert it at the last moment. These
things get SO CLOSE to real consequences, but then don’t actually follow
through. Granted, they’d be different
stories if they did, but still.)
But more importantly for the purposes of this - now wildly
digressive, even for me – post, you get used to authors who can actually keep
their continuity straight, and who might have actually plotted a few things out
ahead of time.
Unlike, say, certain TV shows that clearly had no idea what
they were doing beyond a certain point that came way too early into their run.
Like, say, Lost. Or Battlestar
Galactica. Just to name a couple
from personal experience. (I’m sure
there are plenty others. I hear Alias went way off the rails a couple
seasons in, for example.)
(Just consider this a global spoiler warning now.)
Lost started off
so promisingly, with lots of good ideas.
But then it gradually became very, very clear that there was no real
plan or set mythology, just some good ideas with no real resolution thought out
ahead of time. I still refuse to rewatch
this show because of the utter debacle that is the last season. (Incidentally, I still think that, plot
details aside, the ending of the Mistborn trilogy is what the ending of Lost
should have been.) Every time I get
tempted, I remember the stupid flash-sideways, and the fate of, like, the
world (I think, still not exactly clear on that, because they did a terrible job of explaining, well, anything), coming down to fisticuffs, and I’m so disgusted that it washes all
temptation away.
BSG wasn’t quite
so bad, and actually had a solid plot up through the midpoint of the second
season. (The Pegasus storyline was fantastic.)
New Caprica was a decent storyline, too.
But after that, things were REALLY a mess until the last few episodes,
and I still don’t buy that Hera was worth risking the entire fate of humanity
over.
One thing I did enjoy, though, is that they actually
followed through on the “obvious answer is the right one” in the end,
though. It’s more apparent on a rewatch,
but the show was hitting on the religious angle from the very beginning, and
consistently through the entire show. I’m
really not sure why it surprised so many people in the end. I guess you can find it unsatisfying, but
that’s not the same as it coming out of nowhere. (The Night’s Dawn Trilogy has a similar plotline.) So that’s one thing it
does have going for it.
My gold standard for continuity throughout a show (aside from Fringe, apparently) is Babylon 5.
Say what you will about the special effects (which weren’t that bad for
the time) and the acting/scripts (it was deliberately designed to be a bit more
stage-theatrical than most shows), the backstory, characterization and plotting
was simply first-rate. I mean, JMS even
planned out ways to remove each and every character seamlessly and
plot-consistently from the show if need be (and in some cases, even bring them
back).
The story is tight, with not very much filler, which is what
happens when you PLAN THINGS OUT AHEAD OF TIME.
All in all, it’s like a book on the screen. It’s marvelous.
So why can’t more shows do that? Why is this so hard?
I mean, I get that it’s a little foolhardy to plan out an
entire 5-season show in today’s TV environment, but wouldn’t it, y’know, help
to at least have a list of your core mysteries/ideas, what they mean and how
they’re resolved, and the big plot points you want to hit? Is that generally going to turn out better
than just throwing ideas at the wall and seeing what sticks?
Because to me, the latter way leads to madness, or at least
an audience pissed off that you’ve suddenly dropped the numbers, that the smoke
monster is pretty much nonsensical and self-contradictory, and the Island is
actually so packed with people and structures and ruins and landmarks that it’s
a wonder the characters can walk five feet without tripping over an Other. And then they all die.
What the heck, Lost.
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